With this game we aim to improve mouse avoiders forever.
The problem with that kind of game is that holding the mouse still all the time will put constant pressure on the player, and will lead to frustration.
So we changed that by making the basic walls harmless. you can touch them, and slide on them, and there are physics. only the red walls are to be avoided.

Touch the Bubbles 3
Also, I made this Highscore table for this game, it will probably be used for other games as well. Please tell me what you think.
It looks like Arseniy Shkljaev and me will make more games together in the future. (He is co-author of Blastmaster and Bucketball 1 and 2)
Here are 2 puzzle games.

Blast Master
This game I made with Arseniy Desrosiers.

Grayscale
One of the few games that I made with my own graphics.